Onyx Hub
Read the rules before you join. Use the section links to find what you need.
A. GENERAL RULES
Use common sense.
Do not disrespect other members of the community while out of character.
Do not harass, grief, or intentionally troll other players.
Discrimination or derogatory behaviour based on race, sexuality, gender, religion, disability, or similar characteristics is prohibited.
Do not spam chat, adverts, job commands, voice chat, props, entities, sounds, or other server systems.
Do not advertise or post unrelated links without staff permission.
Do not exploit bugs, glitches, loopholes, map issues, or unintended game mechanics. Report them to staff instead.
Do not use macros, bots, scripts, cheats, or external programs that play the game for you or provide an unfair advantage.
Do not impersonate another player or staff member.
Do not intentionally submit false reports.
Do not scam other players.
Threats involving DDoS attacks, hacking, account compromise, or revealing another person's private information are prohibited.
Do not encourage or assist other players in breaking server rules.
Do not display or distribute pornographic, extremely graphic, or otherwise inappropriate material through signs, builds, voice chat, media players, DJs, or other server systems.
Do not evade punishments by disconnecting, changing accounts, changing names, or using alternate accounts.
Do not interfere with active staff situations unless directly involved.
Do not intentionally lie to staff during an investigation.
Follow staff instructions during active staff situations.
Do not abuse loopholes or technicalities to bypass the intention of the rules.
B. ROLEPLAY RULES
Do not RDM.
Do not NLR.
Do not misuse props.
Do not stack or chain adverts.
Do not Fading Door Abuse.
Do not roleplay inside spawn.
Do not body block players.
Do not door spam.
Do not run into spawn to avoid an active roleplay situation.
Do not abuse movement or climbing equipment to escape an active roleplay situation.
Do not text screen minge.
Do not kill yourself to avoid an active roleplay situation.
Do not disconnect to avoid an active roleplay situation.
Do not change jobs to avoid an active roleplay situation.
Do not kill Civil Protection simply because you are wanted.
Do not MetaGaming.
Do not use OOC or private messages to affect an active roleplay situation.
Do not use /advert or /broadcast for non-roleplay reasons.
Adverts and broadcasts must be clear and understandable.
You must advert before starting a mug.
You must advert before starting a raid.
You must advert before assisting another player with a raid.
You must advert before stealing when required.
Do not advert after an action has already started to make it valid.
Do not use adverts to bypass other server rules.
Do not leave a staff sit until the staff member handling it declares it over.
Do not interrupt active staff reports or sits.
Do not submit false reports.
Do not repeatedly target the same player without a new roleplay reason.
Do not abuse your job weapons equipment permissions or abilities.
Do not switch jobs purely to obtain equipment and then switch back.
Do not use information obtained while dead or spectating.
Do not use invisible or intentionally unreadable RP names.
C. BUILDING & BASING RULES
KOS lines only apply to the interior of your base.
Do not build in the streets unless your job specifically allows it.
A visible KOS sign must be placed outside the base before KOS rules may be enforced inside.
If you purchase a building while players are still inside, you must give them reasonable time to leave before enforcing KOS rules.
KOS and Building signs must be clearly visible and readable.
Do not hide, camouflage, obscure, or deliberately make KOS or Building signs difficult to see.
Do not build outside your owned property unless your job or an approved building area specifically allows it.
Your base must remain reasonably accessible and raidable by jobs with raiding capabilities.
Do not create entrances that require pixel-perfect movement.
Do not force players to crouch, jump, climb, exploit movement, or take fall damage while navigating your base.
If you are actively constructing your base and do not want to be raided, place a clearly visible Building sign outside.
You may not have a Building sign and a KOS sign active at the same time.
You may not conduct normal roleplay from inside a base while a Building sign is active.
Do not keep printers, drugs, weapons production, valuables, or other roleplay entities inside a base while using a Building sign.
Do not place or remove a Building sign during an active raid.
A base may have a maximum of 4 keypad-controlled fading doors protecting the same entrance route.
Players must not be forced to crack the same keypad-controlled fading door multiple times to enter or exit.
You may block unused windows, garage doors, back entrances, or other excess entrances to your property.
Do not create a megabase unless specifically permitted by server rules or staff.
Do not design a base primarily to trap players.
Players entering your base must have a clear route back out unless they are being legitimately kidnapped or detained.
You must actively use a property that you own.
Do not purchase multiple buildings simply to prevent other players from using them.
You must own the exterior doors of a property before constructing a permanent base inside it.
Every fading door must have a working keypad or button.
Keypads and buttons must be visible and reasonably accessible.
Keypads must be placed directly beside or clearly associated with the fading door they operate.
Do not hide keypads or buttons inside walls, props, floors, ceilings, or inaccessible locations.
Do not use fake, disconnected, or deliberately misleading keypads.
Do not make keypads or buttons invisible.
Do not use blackout or colour-out bases that prevent players from reasonably seeing their surroundings.
Do not create maze bases or intentionally confusing pathways designed only to waste raid time.
Do not use props, materials, or firing positions that allow you to see and shoot attackers while they cannot reasonably see or shoot you back.
Shooting windows, gaps, and defensive openings must be large enough for attackers to reasonably return fire.
Do not use invisible or nearly invisible props to gain an unfair advantage.
Do not materialise props in a way that creates an unfair combat advantage.
Do not rapidly open and close fading doors during combat.
Do not use fading door keybinds to trap, crush, block, or kill players.
Do not alter fading doors, keypad codes, buttons, props, or base defences during an active raid.
Do not repair or replace defensive props while your base is actively being raided.
Do not build during an active raid.
Do not use building tools during combat to gain an advantage.
Do not prop block players, roads, doors, tunnels, NPCs, spawn exits, or important map locations.
Do not prop climb, prop surf, prop push, prop trap, or prop kill.
Do not use props to bypass another player's base security.
Do not build outside the playable map or in inaccessible areas.
Do not create structures designed to cause excessive server lag.
Do not spam props, entities, lights, effects, cameras, or other buildable objects.
Cameras may be used for base security but may not be positioned specifically to spy inside another player's private base.
Do not abuse cameras to see through walls, props, or map geometry.
Do not intentionally destroy your own printers or valuables simply to prevent raiders from taking them.
Do not sell, remove, or transfer ownership of doors during an active raid to interfere with the raid.
Government buildings and public areas that are intended to remain accessible may not be completely sealed off.
The Police Department lobby must remain accessible unless an active server event or staff-approved situation states otherwise.
D. RAIDING RULES
Do not raid a base that has an active Building sign.
You must advert Raid before lockpicking, keypad cracking, breaching, shooting into, or otherwise starting a raid.
Do not build, repair, replace, move, or alter defensive props while being raided.
Do not change keypad codes, fading door settings, buttons, or base defences during an active raid.
Do not raid Hobo huts.
Do not raid DJ huts.
Do not raid mobile Chef kitchens.
Do not raid the Cinema.
Do not raid the Casino.
Do not raid an unowned building unless an active roleplay situation is taking place inside.
Do not kill unrelated players outside the building or area you are raiding.
You may kill defenders, their party members, Civil Protection responding to the raid, and players actively interfering with or countering the raid.
Do not kill arrested players during a raid unless they are outside their jail cell and actively involved in the situation.
If you want to steal or destroy printers being transported from a raid, you must advert Steal or Counter before doing so.
If you are transporting stolen printers from a raid, the raid must still be considered active.
Raids may last a maximum of 10 minutes.
There is a 20 minute cooldown before raiding the same player, party, base, or Police Department again.
Do not chain raid.
Do not use Raid Assist or another player to bypass your own raid cooldown.
You must advert Raid Assist before helping another player with an active raid.
Do not join an active raid without first adverting Raid Assist.
Do not advert Raid Assist after you have already started helping.
Do not raid purely to RDM the occupants.
Do not continue a raid after all raiders have died or abandoned the raid.
Do not return to the same active raid after dying.
Do not use props, map exploits, or unintended mechanics to bypass base security.
Use the tools and abilities available to your job when breaching a base.
Thieves may lockpick normal doors but may not hack keypads.
Hackers may hack electronic keypads and may assist raiders when properly adverted.
Bank Robbers may work with Hackers during bank raids where electronic security is present.
E. MUGGING RULES
Raiding roles may only mug using the /mug command.
You must wait until the mug has been declined before attacking the victim.
You may kill the victim if they decline the mug or attack you.
Do not kill a player who is complying with the mug.
Do not mug players inside spawn.
Do not mug players involved in an active staff situation.
Do not repeatedly mug the same player within a short period.
Do not use mugging as an excuse to RDM.
Do not mug AFK players.
Do not run into spawn to avoid an active mug.
Do not use movement or climbing equipment to escape a mug unfairly.
Party members may assist with a mug only if they properly advert assistance before becoming involved.
F. GANG WAR RULES
Gang wars must be proposed using /advert Gang War? Accept or Deny.
Only gang leaders may propose accept or deny a gang war.
At least two gang leaders must accept before the gang war begins.
Gang wars may last a maximum of 15 minutes.
A gang leader may end the war early by adverting that their gang surrenders.
There is a 30 minute cooldown between gang wars.
Only members of participating gangs may be attacked during a gang war.
Do not intentionally attack civilians or unrelated players during a gang war.
Crossfire that kills unrelated players may be treated as RDM.
Do not use a gang war to bypass raid mug or RDM rules.
Do not involve spawn or active staff situations in a gang war.
G. JOB RULES
Stay within the intended purpose of your current job.
Do not abuse job-specific weapons, equipment, entities, permissions, or abilities.
Do not switch jobs purely to obtain weapons, equipment, entities, or abilities and then immediately switch back.
Do not use job equipment after changing to a job that should not have access to it.
Do not intentionally block a job slot by taking a limited job and refusing to perform the role.
Do not use alternate accounts to bypass job limits.
Bank Guards must primarily protect the bank, its staff, customers, and property.
Bank Guards are not regular police and may not patrol the city as normal law enforcement.
Bank Managers are responsible for operating the bank and handling loans and financial services.
Bank Managers are the only job legally permitted to store other players' money printers inside the bank.
Only one money printer may be stored inside each designated bank vault box.
Bank Managers may install reasonable security inside the bank but must still follow normal building rules.
Bank Managers may not approve or decline their own loan applications.
Police Officers must have a valid reason before arresting another player.
Police Officers may not RDA.
Police Officers may not arrest players simply because they are wanted unless there is a valid reason to act on the wanted status.
Police Officers may not own illegal entities or assist criminal activity.
The Chief of Police is responsible for leading the police force.
The Chief of Police may give reasonable orders to Police, SWAT, and K9 units.
SWAT Members should primarily respond to high-risk situations such as armed raids, hostage situations, heavily armed criminals, and major threats.
SWAT Members should not act as normal patrol police unless the situation reasonably requires it.
SWAT Medics should primarily provide medical support during high-risk police and SWAT situations.
SWAT Medics may not use their medical role as an excuse to participate unnecessarily in combat.
SWAT Snipers should provide long-range support during high-risk operations.
SWAT Snipers may not camp random locations looking for players to shoot.
K9 Dogs must act as police support.
K9 Dogs may assist police with searches, tracking, investigations, and criminal situations.
K9 Dogs may not behave as normal human police officers.
K9 Dogs may not attack random players.
Paramedics must prioritise medical roleplay.
Paramedics may treat civilians, criminals, police, and other emergency service members.
Paramedics may not use medical equipment to grief players.
Paramedics should not behave as a combat job.
Thieves may lockpick normal doors.
Thieves may pickpocket players.
Thieves may not hack electronic keypads.
Hackers may hack ATMs.
Hackers may hack electronic keypads.
Hackers may assist Thieves, Bank Robbers, Gangsters, and other criminals during valid criminal activity.
Hackers must properly advert Raid Assist before joining an active raid.
Bank Robbers may carry out bank robberies.
Bank Robbers may work with Hackers when electronic security protects the bank.
Bank Robbers may not bypass electronic security using tools their job does not provide.
Hitmen may only kill players when they have a valid active contract.
Hitmen may not kill random players without an active contract.
Hitmen may not create or arrange fake contracts to bypass RDM rules.
Gangsters should work with the Mob Boss and other Gangsters during organised criminal activity.
Mob Bosses are responsible for leading Gangsters and organising criminal activity.
Mob Bosses may not use their role as an excuse to order random RDM.
Gun Dealers may legally sell permitted firearms, ammunition, and related equipment.
Gun Dealers may not use the job purely to obtain weapons for themselves before changing jobs.
Black Market Dealers may sell illegal or restricted equipment intended for criminal use.
Black Market Dealers may not use the job purely to obtain restricted equipment for themselves before changing jobs.
Cannabis Growers may operate cannabis grow operations.
Cannabis Growers may not place grow equipment inside spawn or block public areas.
Cannabis Growers may cooperate with other criminals where appropriate.
Chemists may operate their intended production systems and sell their products.
Chemists may not place production equipment inside spawn or block public areas.
Genetic Researchers may collect DNA, create viruses, cures, and ability boosts.
Genetic Researchers must ask for consent before taking DNA samples from another player.
Genetic Researchers may not take DNA from another player without permission.
Genetic Researchers may not deliberately spread viruses in spawn or other protected areas.
Genetic Researchers must not abuse infection mechanics purely to grief other players.
Farmers must use farming systems and equipment as intended.
Farmers may not block roads, doors, public areas, or other players with farming equipment.
Miners must use mining systems and mining areas as intended.
Miners may not intentionally block other players from mining resources.
Trash Collectors must use trash collection, recycling, burning, and selling systems as intended.
Trash Collectors may not intentionally block trash collection or processing points.
Chefs may prepare and sell food to other players.
Chefs may use mobile kitchens where permitted.
Chefs may not block roads, doors, or important public areas with their kitchen.
Junior DJs may create small clubs, parties, and entertainment setups.
Master DJs may create larger and more advanced entertainment setups.
DJs may not use excessive lights, effects, sounds, or props to intentionally disrupt the server.
DJs may not play pornographic, excessively graphic, or otherwise prohibited media.
Homeless players may build reasonable Hobo huts in permitted areas.
Homeless players may not block roads, doors, entrances, or important map locations.
Homeless players may not use Hobo equipment purely to grief other players.
On Duty is a staff-only job.
On Duty players may use staff powers to handle reports, assist players, and enforce server rules.
On Duty players may not use staff powers to gain an advantage in normal roleplay.
On Duty players should not participate in normal roleplay while actively handling staff matters.
Mayor may not own a home.
Mayor may not own money printers.
Police Officers may not own a home.
SWAT Members, SWAT Medics, and SWAT Snipers may not own a home.
Paramedics may charge players for medical treatment.
Genetic Researchers may intentionally infect players who have clearly consented.
Homeless players may not mug other players.
DJs may charge players an entry fee for clubs or events.
